Getting started with Kill Team opens a gateway into the fast, cinematic world of Warhammer 40,000, distilling the epic scale of the tabletop universe into tight, 2v2 skirmishes. This guide walks you through the core rules, team building, and tactical thinking required to command your Kill Team effectively on the battlefield.
Understanding the Core Concept of Kill Team
Kill Team strips away the sprawling armies of classic 40k and focuses on small, elite squads where every model and decision matters. Instead of managing dozens of units, you control a handful of specialists, each with unique abilities that create dynamic and asymmetric gameplay. The emphasis is on line of sight, positioning, and efficient use of actions, making every turn feel intense and consequential.
Setting Up Your First Game
Table Size and Objectives
Most Kill Team matches use a 48 by 36 inch table, but smaller spaces work well for beginners as long as you define clear boundaries. Objectives are central to the experience, ranging from holding strategic zones to escorting relics, and they dictate how teams maneuver and clash from the first turn.
Deployment and Initial Setup
Players decide who deploys first, then take turns placing their models within their respective deployment zones, adhering to distance restrictions and mission-specific rules. Proper initial placement can grant cover, control key objectives, or set up powerful crossfires that punish an opponent’s advance.
Building Your Kill Team
Team composition follows strict unit caps, encouraging you to mix firepower, resilience, and utility. A balanced squad typically includes a leader, damage dealers, and a support model, allowing you to handle multiple threats without sacrificing flexibility.
Choosing Your Faction and Synergies
Each faction in Kill Team brings distinct playstyles, from the brutal close-combat focus of Space Marines to the ranged precision and ambushes of Genestealer Cults. Consider how your models’ abilities complement one another, such as a buff-granting leader enhancing a specialized shooter or a resilient tank drawing fire away from fragile specialists.
Core Rules and Turn Structure
Each turn follows a clear sequence of movement, shooting, and assault phases, with players taking alternating actions until both teams have completed their turns. Understanding action economy, including when to move, shoot, or use powerful hero abilities, is crucial for maintaining tempo and controlling the flow of battle.
Maneuvering and Line of Sight
Movement in Kill Team is deliberate, with models navigating around cover and obstacles to minimize exposure. Line of sight rules are strict, meaning that hiding behind walls, crates, or ruins can deny enemy shots and create safe lanes for your own attacks.
Shooting, Assault, and Command Pool
Shooting phases prioritize targeting high-value threats or contesting objectives, while assault phases determine who reaches whom and who survives the clash. The command pool mechanic allows you to spend command points to reroll dice, heal models, or trigger powerful leader abilities, adding a layer of resource management to each decision.