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How Many Waves in Old One's Army? The Ultimate Guide

By Ethan Brooks 240 Views
how many waves in old one'sarmy
How Many Waves in Old One's Army? The Ultimate Guide

Calculating the exact number of waves in Old One's army requires understanding the specific ruleset being played, as terminology and structure differ between editions of Warhammer. Fundamentally, this army relies on a core mechanic where monstrous creatures, often referred to as "waves," trample across the battlefield in a relentless advance. These entities are not merely powerful units; they represent the terrifying, chaotic energy of the Great Beast itself, and their deployment dictates the entire strategic tempo of the game.

Defining the Wave Structure

In the context of Old One's forces, a "wave" typically describes a single, consolidated unit of monstrous creatures that moves and fights as one cohesive element. This can range from a tight group of Ravening Monstrosities to a sprawling mass of Screaming Bell bearers and horned infantry. The size and composition of this formation are critical, as they determine its resilience, combat effectiveness, and the psychological impact it has on opposing forces.

The Anatomy of a Single Wave

A standard wave is built around a primary monstrous model, such as a Chaos Spawn or a Juggernaut, which acts as the focal point for the unit's terror and physical power. This central figure is supported by a screen of lesser creatures, including Flesh Hounds or Nurglings, whose role is to absorb damage and tie up enemy units. The sheer physical mass of these formations allows them to shatter enemy lines through sheer momentum, making them a dominant force in close combat.

Variable Wave Counts Across Gameplay

The number of these formations fielded by a player is not fixed and varies significantly based on the army list being constructed. Competitive play often favors a more focused approach, utilizing one or two primary waves to maximize their impact and ensure they reach the enemy's fragile backline. Conversely, more narrative or casual games might see a player unleashing a veritable tide of these creatures, creating a sprawling battlefield presence that is difficult for any opponent to contain.

Army Size
Wave Count
Primary Purpose
Small (Under 1000 points)
1
Targeted disruption and assassination
Medium (1000-2000 points)
2
Broad front pressure and flank security
Large (Over 2000 points)
3+
Overwhelming numerical superiority and table control

Strategic Implications of Multiple Waves

Deploying multiple waves transforms the battle from a simple clash into a complex strategic maneuver. It allows a commander to threaten multiple objectives simultaneously, stretching the enemy's defensive capabilities thin. This multi-pronged approach can create opportunities for smaller units to infiltrate or secure victory points while the main monstrous force engages the primary enemy strength head-on.

However, this power comes with inherent risks. Managing multiple waves requires precise coordination and significant resource investment in terms of command points and vulnerable support units. If a wave is bogged down by enemy anti-large infantry or focused fire, the entire momentum of the army can stall, leaving the player vulnerable to a counter-attack. The balance between aggressive advance and careful positioning is the hallmark of a successful Old One's general.

Thematic Consistency and Lore

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Written by Ethan Brooks

Ethan Brooks is a Senior Editor covering consumer products and emerging ideas. He writes with precision and a bias toward action.